Ram's Website.

Why India Can't Yet Replicate the Success of Black Myth: Wukong in the AAA PC Game Market

Cover Image for Why India Can't Yet Replicate the Success of Black Myth: Wukong in the AAA PC Game Market

Title: Why India Can't Yet Replicate the Success of Black Myth: Wukong in the AAA PC Game Market


Introduction

In August 2024, Black Myth: Wukong, a Chinese-developed game, set a record with 2.2 million concurrent players on Steam, surpassing every other single-player game in history. The game's success is a testament not only to its quality but also to the business acumen behind it. While the gaming world celebrates this achievement, one question lingers: Can India create something similar?

The Unprecedented Success of Black Myth: Wukong

Black Myth: Wukong was not an overnight success. Game Science, the developers, released its first demo in 2020, strategically building hype over the years. Partnerships with tech giants like Nvidia and non-traditional collaborators like Luckin Coffee played a crucial role in this success. Tencent's 5% stake in the company ensured that Game Science had the capital and network needed to market the game effectively, both in China and internationally.

The game's striking visuals, deep mythology rooted in Chinese folklore, and compelling gameplay also contributed to its massive appeal. It's not just a game, it's an experience – a combination of storytelling, art direction, and cutting-edge technology.

Blackmyth Wukong


What Sets Black Myth: Wukong Apart

Wukong's success is not just about good gameplay. Several strategic decisions were key:

  • Partnerships with global giants: Deals with Nvidia and potentially PlayStation gave the game widespread visibility. Nvidia, being at the forefront of the AI revolution, played a role in pushing the game to global audiences.

  • Cross-industry collaborations: Game Science tied up with Luckin Coffee, the Starbucks of China, to create game-themed products. TV manufacturers like Hisense introduced a Wukong-themed picture mode in their TVs, integrating the game into consumer electronics.

  • Marketing brilliance: Game Science capitalized on the global rise of PC gaming in China, along with the launch of Steam in 2021. They utilized platforms and partnerships that gave them unprecedented reach, selling 10 million copies in just three days.

Blackmyth Wukong


Why India is Not Ready for AAA PC Game Development

  1. Lack of AAA PC Gaming Market: The PC gaming market in India is minuscule. With less than 10% of the mobile market share, it's difficult for developers to find a substantial audience. India has fewer Steam users compared to China, and the infrastructure for high-end PC gaming is lacking. Most Indian gamers play on mobile, which limits the viability of creating AAA PC games.

  2. Investment & Funding Issues: Black Myth: Wukong cost $75 million to develop, approximately ₹555 crore. Indian investors are not yet ready to invest in PC gaming at such a scale. There's no proven track record for PC games in India, and investors are more comfortable funding mobile game developers, which have had relative success.

  3. Marketing Challenges: Even if a game is developed, the challenge of marketing it globally remains. India's distribution channels for PC games are underdeveloped, and without a successful precedent, it's difficult to attract attention from international markets.

  4. Cultural Roadblocks: Games like Black Myth: Wukong tap into Chinese mythology and folklore, providing a unique and culturally resonant experience. If India were to attempt a similar feat, developers would need to tread carefully due to potential sensitivities around mythology and religion. The backlash over creative freedom and artistic interpretation could stifle innovation.

Blackmyth Wukong


Technological Capability: India is Ready, But...

India has the technical talent to develop AAA games. Studios like Rockstar India have contributed to major projects like Red Dead Redemption 2, and many Hollywood blockbusters have been animated in Indian studios. With tools like Unreal Engine and AI-powered software available, creating high-quality games has become more accessible.

However, the real challenge lies in art direction and storytelling. Black Myth: Wukong shines not only because of its technical excellence but also its compelling narrative and stunning art direction – something that requires a fusion of artistic and technical expertise. In India, there's often a disconnect between developers and artists, with each focusing on their domain without much collaboration. Game development, however, requires a seamless integration of both.

Blackmyth Wukong


Cultural and Creative Limitations

A game like God of War or Black Myth: Wukong could face significant backlash if based on Indian mythology. Religious sentiments in India run high, and the potential for controversy would likely deter developers from fully exploring the rich tapestry of Indian mythology. This cultural sensitivity could be a significant roadblock to creativity and storytelling in Indian game development.

Blackmyth Wukong


The Way Forward: What India Can Learn

While creating a game like Black Myth: Wukong may seem daunting, it's not impossible. Here's what India needs:

  1. Patience and Long-term Investment: The success of Black Myth wasn't instant. It took years of careful planning, development, and strategic partnerships. Indian developers and investors need to adopt a long-term vision, much like Game Science did.

  2. Cross-industry Collaborations: Game development is no longer confined to just software companies. Partnerships with global brands and non-tech sectors can create wider visibility and cultural penetration.

  3. Creative Freedom and Innovation: To truly succeed, Indian developers will need to take risks. Storytelling and art direction must become central to the development process, and developers need the freedom to explore bold, creative ideas without fear of backlash.

  4. Building a Market: With the rise of OTT platforms, Indian film and television content is making waves globally. The gaming industry could take inspiration from this trend. Once a successful AAA PC game emerges from India, it will pave the way for more investment and creativity in this space.


Conclusion

Black Myth: Wukong has set a new standard for AAA games globally, but India is not yet in a position to replicate such success. While the technical talent and potential exist, the market, investment, and cultural challenges present significant hurdles. However, with a long-term vision and the right collaborations, the future of Indian AAA PC games could be bright.

India has a rich history and mythology that could provide the foundation for extraordinary games. Now, it just needs the right combination of art, technology, and marketing to turn this potential into reality.